1. Korean Creative Content Agency. Game player panel 4th year study. Naju: Songseol publishing; 2018.
3. Lemmens JS, Valkenburg PM, Peter J. Development and validation of a game addiction scale for adolescents. Media Psychol. 2009;12:77–95.
4. Seo Y, An S, Kim H, Ko S. Review on the conceptual definition and measurement of loneliness experienced among Koreans. Korean J Psychol. 2020;39:205–47.
5. Youm YS, Kim KM, Sung GH, Yoon ST. The 11th Korean Children and Youth Well-Being Index 2019: International Comparative Study Report. Seoul: Korea Bang Jeong-hwan Foundation; 2019.
6. Kang SH, Lee DH, Choi JH. Reactive aggression and loneliness among adolescents: a moderated mediation model of social isolation and perceived school climate. J Educ Stud. 2022;53:125–49.
8. Kline RB. Principles and practice of structural equation modeling. 4th ed. New York: The Guilford Press; 2015.
9. Corsano P, Majorano M, Champretavy L. Psychological well-being in adolescence: the contribution of interpersonal relations and experience of being alone. Adolescence. 2006;41:341–53.